No matter which kind of writer you are, you will eventually need to develop your characters’ personalities. So, here’s a great trick to brainstorm your characters and perhaps even learn something about your plot along the way.
I call this method, “Mix and Match.”
More than likely, you remember a childhood toy that was a book with pictures of faces, each cut into three pieces: top, middle, and bottom. The top section of each face had the hair, the middle section covered the eyes and nose, and the bottom section displayed the mouth. By flipping parts of each page, you could create all kinds of different people, swapping the hair of one with the eyes of another and the mouth of a third.
We can apply a similar concept to character attributes and physical traits to create dynamic personalities.
As an example, lets start with two ordinary, forgettable characters with only three traits each (Gender, Age, and Role) and mix and match to create more memorable characters
Character #1: Male, 38, Mercenary
Character #2: Female, 9, Shoplifter
Pretty forgettable, right? Okay, let’s mix and match:
Character #1: Female, 38, Mercenary
Charcter #2: Male, 9, Shoplifter
Now think about how these characters changed their personalities, just by swapping a single attribute from one to the other. A Male Mercenary, age 38 simply has a different “feel” than a Female Mercenary, age 38. Why? Due to our cultural indoctrination., we expect certain things of men and certain things of women. We therefore expect a Male Mercenary to have a different personality than a Female Mercenary. In other words, it would require a different personality of woman than a man to become a Mercenary in our society. So, we (as creative authors) tend to subconsciously assign those personality traits to the character, even though we have really only spelled out the character’s role and gender.
Let’s try another swap:
Character #1: Female, 9, Mercenary
Character #2: Male, 38, Shoplifter
Again, we impose our own subconscious expectations of each character’s personality upon him or her so that we have a completely different feel for each than we did before.
Let’s try one more:
Character #1: Male, 9, Mercenary
Character #2: Female, 38, Shoplifter
Once again, the personalities change.
We might find that one of these characters strikes our fancy as being interesting to develop and put into play. But more than likely, we haven’t found the “Great” character we are looking for. What we need are more traits and attributes, and more characters to swap them among.
What I usually do is list various traits and attributes on 3x5 cards, cut them up into individual items and then assemble them like the Face Book to create potential characters for my story.
For example, I might have a group off different traits/attributes in each of the following categories:
Name Age Sex Height Weight I.Q. Hair Color Hair Style Mannerisms (graceful, clumsy, abrupt, etc.) Physical Impairments Physical Enhancements (keen eyesight, etc.) Physical Quirks (i.e. twitch) Religious Affiliations Religious Beliefs (not necessarily the same as affiliations) Hobbies Skills Talents Accent Speed of Speech Place of Birth Marital Status Previous Marriages Special powers Job or Role Pets Siblings (alive and dead) Personality Traits (sourpuss, practical joker, deadpan serious, etc.) Sound of Voice (deep, high, breathy)
Well, I could go on an on with this list, but you get the idea. The best way to compile a list of categories like this is to read the newspaper, watch television, or sit in a coffee shop and look out the window.
Now, in each category, you need to come up with as many different items as you can.
For example, in the first category, Name, we might have the usual Joe, and Sally, but also Zippo, Teaser, Tweezer, and Mulch. The weirder, the better.
Let’s take our Female, 9 year old Mercenary and name her Sally. Now how does her personality change if we name her Tweezer, or Mulch instead?
In tangible reality, there is no indicated difference between Sally, the 9 year old Female Mercenary and Tweezer, the 9 year old Female Mercenary. And yet, we cannot help but feel they are different because of our cultural indoctrination.
As a brainstorming technique for creating “Great” characters, the mix and match method is the best way I’ve found to break away from the same old forgettable stereotypes.
Now most of this you’ll need to do this manually, but in fact there is a place in the Dramatica Pro software that can help take some of the drudgery out of it. From the main Dramatica Desktop, click on the Brainstorming tile. Then, select the Character Generator Tile. Here you can automatically generate characters by arbitrarily assigning them names, genders, and structural functions as archetypes or complex characters.
And speaking of structural functions, have you noticed that none of the attributes we assigned to our characters above gave any indication as to their status as a Protagonist, Antagonist, other archetype or complex functional character?
If you are a structuralist writer, you’ll first start with your Protagonist (or whatever structural function you wish to begin with) and THEN play the mix and match game on that foundation. If you are an intuitive writer, you’ll start with mix and match and then pick one character and determine what function he, she, or it should play.
Take Tweezer, our nine-year-old Mercenary. Would she be a better Protagonist or Antagonist? When you pick a structural function, it ties the character to the plot and further defines the foundation of its personality. And, because you have likely chosen a role for your character, such as Mercenary, the combination of roles among your characters can actually start to suggest the outlines of a plot!
Of course, some things will likely have to be changed to make the characters and plot more consistent. But, this refining process is just part of the ongoing development of your story. The real trick is to break free of the stodgy, ordinary character we create by falling into our well-worn mental patterns, and mixing and matching to create arbitrarily intriguing characters.